Fury's Hold

''Last survivor of the 9 great Holdships. Built by Magnus the Wealthy in the dawn of the Empire, Fury's cost bankrupted an entire province, but the great ship;s survival is a testament to its immense strength. In the early day sof the Empire, the 9 holds competed to build the most magnicent ship. Fury's Hold was the last and greatest. Built with tremendous fortifications, it can withstand herculean punishment. Though a relic of older designs, the ship remains the flagship of the hold today.''



Ability: Artillery
Increased cannon range, velocity, and firing delay. The farther the target, the more damage dealt.

Unique: Marksmen Towers
Marksmen perched high in the towers and rigging, shoot and kill enemy crew within range.

Hardpoints
Fury's Hold has the most cannons in the game, but has the most obsurd firing delay. This battleship has a myriad of uses and can perform pretty well as an Armor Breaker, Crew Smasher, and Keel Rammer. Thankfully, we have captains that can suit us for all this ship's various playstyles.

Cannons

 * Ironhead - Well-rounded cannons with average accuracy and damage.


 * Harbinger - Long range and accurate cannons.


 * Leviathan - Short range cannons with high damage and moderate accuracy.

Utility

 * Stargazer Mast - Increases acceleration, sail hit points, and critical hit chance.


 * Swiftwind Mast - Increases top speed.

Defensive

 * Battleship Plating - Increases all armor at the cost of acceleration.


 * Reinforced Bulkhead - Reduces incoming critical hit chance and damage. Increases crew damage resistance.

Offensive

 * Longshot Deck - Increases cannonball range and velocity.


 * Spearhead Keel - Increases ramming damage.

Tips

 * Fury's Hold has a unique complement of cannons. Unlike other human ships, it boast token fore and aft cannons. It's broadsides are massive, but take a long time to fire - try to keep the enemy in range for the entire barrage.
 * Fury's Hold is heavily armored and has many guns, but presents a big target and has little maneuverability. Be careful about when you engage, or you may quickly find yourself surrounded or stuck in a bad situation.
 * Fury's inherent passive ability "Artiller" grants massive icnrease to cannon range and increased damage when striking enemies at long distances.
 * Fury's Hold tier 10 unique - Marksmen Towers - can kill enemy crew at a long distance. But whats more is you can keep your opponents from "exiting combat" as long as they continue to target them. Some ships, like the Cinder and Stormanchor rely on out-of-combat benefits like extra speed and repair capabilities. Use this to keep your opponents at a disadvantage.