Cinder

''Personal ship of Princess Morrigan Shale. The royal familiy of the Phoenix Empire each have a state-of-the-art sloop given to them at birth for their own personal use. Princess Morrigan was never one to bow to tradition. Agaiinst her imperial father's wishes, she outfitted her ship Cinder with cannons and other trappings of war. The strong willed Princess refuses to be a mere figurehead, and sails into battle at Cinder's helm.''

Ability: Tail Wind
Grants a speed boost when not in combat.

Unique: Ocean Oracle
In the mast towers resides an oracle that divines the location of enemy ships. Reveals enemy ships within sight range on the mini-map regardless of line of sight.

Hardpoints
The hardpoints of the Cinder suggest a long-ranged kiting style, fighting on the outskirts of your opponent's cannon range while still being able to reach them with your own. It is an armor breaking sniper vessel. You can also fit to hit harder with critical hits. Regardless, it does seem to retain the weaknesses of boarding and cannot take too many hits into it's paper thin armor.

Cannons

 * Ironhead - Well-rounded cannons with average accuracy and damage.

(Note that these cannons replaced Leviathan cannons)
 * Phoenix - Cannons with a high critical hit chance.
 * Harbinger - Accurate, long range cannons.

Utility

 * Harbinger's Rudder - Increases turn rate.

(Used to be Farsight Mast - Increases sight range and sail hit points)
 * Stargazer Mast - Increases acceleration, sail hit points, and critical hit chance.

Defensive

 * Phoenix Bulkhead - Increases hull integrity.


 * Wickwind Plating - Increases top speed and acceleration.

Offensive

 * Talon Gunports - Increases cannon damage at the cost of reduced armor on all sides.


 * Long Gunports - Increases cannon range, cannonball velocity, and critical hit chance.

Tips

 * Cinder is the fastest ship in the game, but also one of the most fragile. Cinder must make effective use of her speed if she is to survive.
 * Cinder works best when keeping her enemies at a distance. Her cannons are tightly grouped and accurate - when combined with her high speed, she can defeat most enemies in a protracted duel.
 * Cinder's inherent passive ability "Tail Wind" increases her out of combat movement speed even more than most ships, allowing her to quickly move around the map collecting treasure.
 * Her unique tier 10 passive - Ocean Oracle - gives Cinder knowledge that other ships won't have. Use this to your advantage when preying on other ships. You can fight ships hidden in fog or be a very good scout for a Team game. Ideally you want flank ships in the middle of combat, taking advantage of their weakened states. You should never be jumped or surprised by other ships around obstacles due to the knowledge this ability gives you. The advantage is always yours to start with (until you run into another Cinder).