Ashborne

''The Infamous cursed ship of the Phoenix Navy. Ashborne has survived more battles than any other frigate in the fleet, but her captains cannot say the same. The Phoenix Navy's mighty frigates serve as the core of the Empire's military strength. None is more infamous than Ashborne. No captain of the vessel has survived more than a year, despite the ship's success in battle. A post on Ashborne is a death sentence to be avoided at any cost.''

Ability: Overload
Grants a cannonball damage bonus for a brief time after reloading the ship's cannons.

Unique: Incendiary Rounds
Iron cannonballs that land will cause an enemy ship to catch fire and take direct hull damage for a time.

Hardpoints
The hardpoints of the Ashborne have two paths in mind. The first path is the most recognizable and clear path choice: The Armor Breaker. You can get a lot of damage in fast and remove entire quadrants and then some with one well-placed broadside cannon fire. However, the ship also hints to a second purpose as a Crew Smasher. Regardless, the passives for the ship only affect the iron cannonball shots, so enhancing it's strengths is recommended.

Cannons

 * Ironhead - Well-rounded cannons with average accuracy and damage.


 * Leviathan - Short range cannons with high damage and moderate accuracy.


 * Phoenix - Cannons with a high critical hit chance.

Utility

 * Harbinger's Rudder - Increases turn rate.


 * Reinforced Sails - Increases sail hit points and top speed.

Defensive

 * Reinforced Cabins - Increases max crew size and hull integrity.


 * Plate Armor - Increases broadside armor.

Offensive

 * Overmount Gunports - Increases number of port and starboard cannons.


 * Platecracker Gunports - Increases critical damage and critical hit chance.

Tips

 * Ashborne is a glass cannon - her broadsides hit harder than any other ship, but she has realtively low armor and hull and is very vulnerable if caught at a bad angle.
 * Due to her failty and broadside-only cannons, positioning Ashborne correctly and relative to the enemy is key. Try to avoid the enemy's strong points and lock them in place with a boarding action for multiple barrages.
 * Ashborne's inherent passive ability "Overload" grants her a damage increase for a brief period after her cannons are fully reloaded, represented by a glow and audio queue. Ashborne's damage will be notably increased when she can fire as fast as possible.
 * The tier 10 passive - Incendiary Ammo - allows cannonballs to envelop the opponent's ship in flames, causing direct hull damage. Fire also causes sail damage so it could be a great opener for slowing your opponent. It's always very useful when you nearly have destroyed their hull but they turn to face you an armored quadrant, allowing you to bypass the armor with the consuming flames.