Mates

There are several different types of mates within the game. Note that the name of the mate does, in fact, correlate to the bonuses they give. Example being the cook, Bowser, will always have a better reduction to flag combat time than Cooks Bones and Meyers. If you already have a Lookout named Kaire, then you already know you have that exact property distribution and might want a different distribution such as Lookout Rowena. This will help you identify what mates you have to those you need. Below, you will find the property statistics that each mate can manipulate.

''[Note: You cannot get ALL properties a mate has. This list only shows what properties you CAN have. Specific mate combinations have specific property adjustments as well. Legendary Mates are a slight exception. These gold gem mates will enhance or add properties at the cost of lowered effectiveness of another.]''

Bosun

 * Fore Armor*
 * Aft Armor*
 * Starboard Armor*
 * Port Armor*
 * Armor Repair
 * Combat Armor Repair
 * Armor Damage Resist
 * Critical Damage Resist

Cook

 * Critical Chance
 * Combat Flag Duration
 * Captain Ability Cooldown
 * Critical Chance Resist

Helmsman

 * Ramming Damage
 * Turn Rate
 * Turn Acceleration

Lookout

 * Cannon Range
 * Critical Chance
 * Pickup Range

Master Gunner

 * Sail Damage
 * Crew Damage (Cannon)
 * Cannon Firing Delay
 * Cannonball Spread

Navigator

 * Acceleration
 * Max Speed
 * Current Navigation

Powder Monkey

 * Hull/Armor Damage
 * Critical Damage
 * Cannonball Velocity

Quartermaster

 * Cannon Reload
 * Boarding Duration
 * Boarding Cooldown
 * Boarding Duration Resist

Sail Master **

 * Sail Health
 * Max Speed
 * Sail Repair
 * Combat Sail Repair
 * Sail Resist

Shipwright

 * Hull Integrity
 * Hull Repair
 * Combat Hull Repair
 * Hull Damage Resist
 * Ramming Damage Resist

Surgeon

 * Crewman Health
 * Crewman Strength
 * Crew Heal
 * Combat Crew Heal
 * Crew Damage Resist

''*Though separate stats, a bosun will always have all 4 armor sides increased or none. For instance, you will never see a bosun with only Starboard and Port armor increases, but no Fore and Aft. It's either all or nothing.''

**There are no sail masters for the dwarves

[WORK IN PROGRESS]

Bosuns
Edeva
 * All Armor [12%/14%/16%/18%/20%]
 * Armor Damage Resist [12%/14%/16%/18%/20%]
 * Critical Damage Resist [12%/14%/16%/18%/20%]

Misty
 * All Armor [6%/7%/8%/9%/10%]
 * Armor Repair [2/3.5/5/6.5/8]
 * Combat Armor Repair [1/1.5/2/2.5/3]

Anastasia
 * Armor Damage Resist [18%/21%/24%/27%/30%]
 * Critical Damage Resist [30%/35%/40%/45%/50%]

Cooks
Bones
 * Critical Chance [1%/2%/3%/4%/5%]
 * Combat Flag Duration [-30%/-35%/-40%/-45%/-50%]
 * Captain Ability Cooldown [-18%/-21%/-24%/-27%/-30%]
 * Critical Chance Resist [6%/7%/8%/9%/10%]

Bowser
 * Combat Flag Duration [-60%/-65%/-70%/-75%/-80%]
 * Captain Ability Cooldown [-6%/-7%/-8%/-9%/-10%]
 * Critical Chance Resist [7%/9%/11%/13%/15%]

Meyers
 * Critical Chance [6%/7%/8%/9%/10%]
 * Combat Flag Duration [-18%/-21%/-24%/-27%/-30%]
 * Captain Ability Cooldown [-12%/-14%/-16%/-18%/-20%]
 * Critical Chance Resist [7%/9%/11%/13%/15%]

Helmsmen
Lilac
 * Ramming Damage [12%/14%/16%/18%/20%]
 * Turn Acceleration [6%/7%/8%/9%/10%]
 * Turn Rate [6%/7%/8%/9%/10%]

Burns
 * Ramming Damage [12%/14%/16%/18%/20%]
 * Turn Acceleration [18%/21%/24%/27%/30%]

Murphy
 * Turn Acceleration [18%/21%/24%/27%/30%]
 * Turn Rate [12%/14%/16%/18%/20%]

Lookouts
Rowena
 * Cannon Range [18%/21%/24%/27%/30%]
 * Critical Chance [3.0%/3.5%/4.0%/4.5%/5.0%]

Kaire
 * Cannon Range [6%/7%/8%/9%/10%]
 * Critical Chance [6%/7%/8%/9%/10%]

Zydra
 * Cannon Range [12%/14%/16%/18%/20%]
 * Pickup Range Bonus [300%/350%/400%/450%/500%]

Master Gunners
Gates
 * Cannonball Spread [-30%/-35%/-40%/-45%/-50%]
 * Crew Damage [7%/9%/11%/13%/15%]
 * Sail Damage [7%/9%/11%/13%/15%]

Sam
 * Cannonball Spread [-10%/-15%/-20%/-25%/-30%]
 * Cannon Firing Delay [-12%/-14%/-16%/-18%/-20%]
 * Sail Damage [12%/14%/16%/18%/20%]

Wigton
 * Cannonball Spread [-10%/-15%/-20%/-25%/-30%]
 * Cannon Firing Delay [-12%/-14%/-16%/-18%/-20%]
 * Crew Damage [7%/9%/11%/13%/15%]

Navigators
Bartholoemue
 * Acceleration [12%/14%/16%/18%/20%]
 * Max Speed [7%/9%/11%/13%/15%]

Kovacs
 * Current Navigation [30%/35%/40%/45%/50%]
 * Max Speed [7%/9%/11%/13%/15%]

Wigton
 * Acceleration [30%/35%/40%/45%/50%]
 * Current Navigation [18%/21%/24%/27%/30%]

Powder Monkeys
Beckett Frost
 * Cannonball Velocity [7%/9%/11%/13%/15%]
 * Critical Damage [80%/85%/90%/95%/100%]
 * Cannonball Velocity [6%/7%/8%/9%/10%]
 * Hull/Armor Damage [7%/9%/11%/13%/15%]

Kahura
 * Critical Damage [30%/35%/40%/45%/50%]
 * Hull/Armor Damage [6%/7%/8%/9%/10%]

Quartermasters
Brunair Scotty
 * Boarding Cooldown [-2.0/-2.5/-3.0/-3.5/-4.0]
 * Boarding Duration [+0.5/+1.0/+1.5/+2.0/+2.5]
 * Cannon Reload [-7%/-9%/-11%/-13%/-15%]
 * Boarding Duration Resist [20%/25%/30%/35%/40%]
 * Cannon Reload [-7%/-9%/-11%/-13%/-15%]

Garons
 * Boarding Cooldown [-2.0/-2.5/-3.0/-3.5/-4.0]
 * Boarding Duration Resist [7%/9%/11%/13%/15%]
 * Cannon Reload [-6%/-7%/-8%/-9%/-10%]

Sail Masters
Marijun Stryker
 * Max Speed [6%/7%/8%/9%/10%]
 * Sail Health [12%/14%/16%/18%/20%]
 * Sail Repair [2/3/4/5/6]
 * Max Speed [11%/12%/13%/14%/15%]
 * Sail Damage Resist [30%/35%/40%/45%/50%]
 * Sail Health [12%/14%/16%/18%/20%]

Shipwrights
Holden Pants
 * Hull Damage Resist [30%/35%/40%/45%/50%]
 * Hull Integrity [12%/14%/16%/18%/20%]
 * Ramming Damage Resist [6%/7%/8%/9%/10%]
 * Hull Integrity [12%/14%/16%/18%/20%]
 * Hull Repair [5/6/7/8/9]

Willie
 * Hull Integrity [24%/28%/32%/36%/40%]
 * Ramming Damage Resist [30%/35%/40%/45%/50%]

Surgeons
Maximus Xelrinis
 * Crew Damage Resist [12%/14%/16%/18%/20%]
 * Crew Heal [115/130/145/160/175]
 * Crewman Health [12%/14%/16%/18%/20%]
 * Crew Heal [240/270/300/330/360]
 * Crewman Health [6%/7%/8%/9%/10%]
 * Crewman Strength [6%/7%/8%/9%/10%]

Devlen
 * Crew Damage Resist [24%/28%/32%/36%/40%]
 * Crew Heal [60/80/100/120/140]
 * Crewman Strength [18%/21%/24%/27%/30%]

Bosuns
Taugh
 * All Armor [12%/14%/16%/18%/20%]
 * Armor Damage Resist [12%/14%/16%/18%/20%]
 * Critical Damage Resist [12%/14%/16%/18%/20%]

Be'Fgut
 * All Armor [6%/7%/8%/9%/10%]
 * Armor Repair [2/3.5/5/6.5/8]
 * Combat Armor Repair [1/1.5/2/2.5/3]

Kaleshark
 * Armor Damage Resist [18%/21%/24%/27%/30%]
 * Critical Damage Resist [30%/35%/40%/45%/50%]

Cooks
Marrow
 * Critical Chance [1%/2%/3%/4%/5%]
 * Combat Flag Duration [-30%/-35%/-40%/-45%/-50%]
 * Captain Ability Cooldown [-18%/-21%/-24%/-27%/-30%]
 * Critical Chance Resist [6%/7%/8%/9%/10%]

Grompus
 * Combat Flag Duration [-60%/-65%/-70%/-75%/-80%]
 * Captain Ability Cooldown [-6%/-7%/-8%/-9%/-10%]
 * Critical Chance Resist [7%/9%/11%/13%/15%]

Vae'Siv
 * Critical Chance [6%/7%/8%/9%/10%]
 * Combat Flag Duration [-18%/-21%/-24%/-27%/-30%]
 * Captain Ability Cooldown [-12%/-14%/-16%/-18%/-20%]
 * Critical Chance Resist [7%/9%/11%/13%/15%]

Helmsmen
Claw
 * Ramming Damage [12%/14%/16%/18%/20%]
 * Turn Acceleration [6%/7%/8%/9%/10%]
 * Turn Rate [6%/7%/8%/9%/10%]

Chort
 * Ramming Damage [12%/14%/16%/18%/20%]
 * Turn Acceleration [18%/21%/24%/27%/30%]

Craven
 * Turn Acceleration [18%/21%/24%/27%/30%]
 * Turn Rate [12%/14%/16%/18%/20%]

Lookouts
Thorn
 * Cannon Range [18%/21%/24%/27%/30%]
 * Critical Chance [3.0%/3.5%/4.0%/4.5%/5.0%]

K'illian
 * Cannon Range [6%/7%/8%/9%/10%]
 * Critical Chance [6%/7%/8%/9%/10%]

N'alis
 * Cannon Range [12%/14%/16%/18%/20%]
 * Pickup Range Bonus [300%/350%/400%/450%/500%]

Master Gunners
Grawler
 * Cannonball Spread [-30%/-35%/-40%/-45%/-50%]
 * Crew Damage [7%/9%/11%/13%/15%]
 * Sail Damage [7%/9%/11%/13%/15%]

Khar'less
 * Cannonball Spread [-10%/-15%/-20%/-25%/-30%]
 * Cannon Firing Delay [-12%/-14%/-16%/-18%/-20%]
 * Sail Damage [12%/14%/16%/18%/20%]

Muerag
 * Cannonball Spread [-10%/-15%/-20%/-25%/-30%]
 * Cannon Firing Delay [-12%/-14%/-16%/-18%/-20%]
 * Crew Damage [7%/9%/11%/13%/15%]

Navigators
Fang
 * Acceleration [12%/14%/16%/18%/20%]
 * Max Speed [7%/9%/11%/13%/15%]

Grum'm
 * Current Navigation [30%/35%/40%/45%/50%]
 * Max Speed [7%/9%/11%/13%/15%]

G'rog
 * Acceleration [30%/35%/40%/45%/50%]
 * Current Navigation [18%/21%/24%/27%/30%]

Powder Monkeys
Hack Dia'ners
 * Cannonball Velocity [7%/9%/11%/13%/15%]
 * Critical Damage [80%/85%/90%/95%/100%]
 * Cannonball Velocity [6%/7%/8%/9%/10%]
 * Hull/Armor Damage [7%/9%/11%/13%/15%]

Raes
 * Critical Damage [30%/35%/40%/45%/50%]
 * Hull/Armor Damage [6%/7%/8%/9%/10%]

Quartermasters
Knobkack Zito
 * Boarding Cooldown [-2.0/-2.5/-3.0/-3.5/-4.0]
 * Boarding Duration [+0.5/+1.0/+1.5/+2.0/+2.5]
 * Cannon Reload [-7%/-9%/-11%/-13%/-15%]
 * Boarding Duration Resist [20%/25%/30%/35%/40%]
 * Cannon Reload [-7%/-9%/-11%/-13%/-15%]

Gorrak
 * Boarding Cooldown [-2.0/-2.5/-3.0/-3.5/-4.0]
 * Boarding Duration Resist [7%/9%/11%/13%/15%]
 * Cannon Reload [-6%/-7%/-8%/-9%/-10%]

Sail Masters
Gnoth A'yeet
 * Max Speed [6%/7%/8%/9%/10%]
 * Sail Health [12%/14%/16%/18%/20%]
 * Sail Repair [2/3/4/5/6]
 * Max Speed [11%/12%/13%/14%/15%]
 * Sail Damage Resist [30%/35%/40%/45%/50%]
 * Sail Health [12%/14%/16%/18%/20%]

Shipwrights
Vorgak M'udbrun
 * Hull Damage Resist [30%/35%/40%/45%/50%]
 * Hull Integrity [12%/14%/16%/18%/20%]
 * Ramming Damage Resist [6%/7%/8%/9%/10%]
 * Hull Integrity [12%/14%/16%/18%/20%]
 * Hull Repair [5/6/7/8/9]

Grun'skyn
 * Hull Integrity [24%/28%/32%/36%/40%]
 * Ramming Damage Resist [30%/35%/40%/45%/50%]

Surgeons
Grof'vuil Por'kbel
 * Crew Damage Resist [12%/14%/16%/18%/20%]
 * Crew Heal [115/130/145/160/175]
 * Crewman Health [12%/14%/16%/18%/20%]
 * Crew Heal [240/270/300/330/360]
 * Crewman Health [6%/7%/8%/9%/10%]
 * Crewman Strength [6%/7%/8%/9%/10%]

Koc'iub
 * Crew Damage Resist [24%/28%/32%/36%/40%]
 * Crew Heal [60/80/100/120/140]
 * Crewman Strength [18%/21%/24%/27%/30%]

Bosuns
Grungin
 * All Armor [12%/14%/16%/18%/20%]
 * Armor Damage Resist [12%/14%/16%/18%/20%]
 * Critical Damage Resist [12%/14%/16%/18%/20%]

Sonetoe
 * All Armor [6%/7%/8%/9%/10%]
 * Armor Repair [2/3.5/5/6.5/8]
 * Combat Armor Repair [1/1.5/2/2.5/3]

Donk
 * Armor Damage Resist [18%/21%/24%/27%/30%]
 * Critical Damage Resist [30%/35%/40%/45%/50%]

Cooks
Broenur
 * Critical Chance [1%/2%/3%/4%/5%]
 * Combat Flag Duration [-30%/-35%/-40%/-45%/-50%]
 * Captain Ability Cooldown [-18%/-21%/-24%/-27%/-30%]
 * Critical Chance Resist [6%/7%/8%/9%/10%]

Brisk
 * Combat Flag Duration [-60%/-65%/-70%/-75%/-80%]
 * Captain Ability Cooldown [-6%/-7%/-8%/-9%/-10%]
 * Critical Chance Resist [7%/9%/11%/13%/15%]

Blackhaft
 * Critical Chance [6%/7%/8%/9%/10%]
 * Combat Flag Duration [-18%/-21%/-24%/-27%/-30%]
 * Captain Ability Cooldown [-12%/-14%/-16%/-18%/-20%]
 * Critical Chance Resist [7%/9%/11%/13%/15%]

Helmsmen
Thibbs
 * Ramming Damage [12%/14%/16%/18%/20%]
 * Turn Acceleration [6%/7%/8%/9%/10%]
 * Turn Rate [6%/7%/8%/9%/10%]

Boxer
 * Ramming Damage [12%/14%/16%/18%/20%]
 * Turn Acceleration [18%/21%/24%/27%/30%]

Gallag
 * Turn Acceleration [18%/21%/24%/27%/30%]
 * Turn Rate [12%/14%/16%/18%/20%]

Lookouts
Belor
 * Cannon Range [18%/21%/24%/27%/30%]
 * Critical Chance [3.0%/3.5%/4.0%/4.5%/5.0%]

Drake
 * Cannon Range [6%/7%/8%/9%/10%]
 * Critical Chance [6%/7%/8%/9%/10%]

Balan
 * Cannon Range [12%/14%/16%/18%/20%]
 * Pickup Range Bonus [300%/350%/400%/450%/500%]

Master Gunners
Morin
 * Cannonball Spread [-30%/-35%/-40%/-45%/-50%]
 * Crew Damage [7%/9%/11%/13%/15%]
 * Sail Damage [7%/9%/11%/13%/15%]

Jostoph
 * Cannonball Spread [-10%/-15%/-20%/-25%/-30%]
 * Cannon Firing Delay [-12%/-14%/-16%/-18%/-20%]
 * Sail Damage [12%/14%/16%/18%/20%]

Wyv
 * Cannonball Spread [-10%/-15%/-20%/-25%/-30%]
 * Cannon Firing Delay [-12%/-14%/-16%/-18%/-20%]
 * Crew Damage [7%/9%/11%/13%/15%]

Navigators
Thorrak
 * Acceleration [12%/14%/16%/18%/20%]
 * Max Speed [7%/9%/11%/13%/15%]

Makani
 * Current Navigation [30%/35%/40%/45%/50%]
 * Max Speed [7%/9%/11%/13%/15%]

Hengist
 * Acceleration [30%/35%/40%/45%/50%]
 * Current Navigation [18%/21%/24%/27%/30%]

Powder Monkeys
Anvur Midi
 * Cannonball Velocity [7%/9%/11%/13%/15%]
 * Critical Damage [80%/85%/90%/95%/100%]
 * Cannonball Velocity [6%/7%/8%/9%/10%]
 * Hull/Armor Damage [7%/9%/11%/13%/15%]

Halathin
 * Critical Damage [30%/35%/40%/45%/50%]
 * Hull/Armor Damage [6%/7%/8%/9%/10%]

Quartermasters
Omnik Dhomora
 * Boarding Cooldown [-2.0/-2.5/-3.0/-3.5/-4.0]
 * Boarding Duration [+0.5/+1.0/+1.5/+2.0/+2.5]
 * Cannon Reload [-7%/-9%/-11%/-13%/-15%]
 * Boarding Duration Resist [20%/25%/30%/35%/40%]
 * Cannon Reload [-7%/-9%/-11%/-13%/-15%]

Noodles
 * Boarding Cooldown [-2.0/-2.5/-3.0/-3.5/-4.0]
 * Boarding Duration Resist [7%/9%/11%/13%/15%]
 * Cannon Reload [-6%/-7%/-8%/-9%/-10%]

Sail Masters
As Dwarven ships do not have sails, they have no need for sail masters.

Shipwrights
Gruni Droz
 * Hull Damage Resist [30%/35%/40%/45%/50%]
 * Hull Integrity [12%/14%/16%/18%/20%]
 * Ramming Damage Resist [6%/7%/8%/9%/10%]
 * Hull Integrity [12%/14%/16%/18%/20%]
 * Hull Repair [5/6/7/8/9]

Brid
 * Hull Integrity [24%/28%/32%/36%/40%]
 * Ramming Damage Resist [30%/35%/40%/45%/50%]

Surgeons
Thun Sneff
 * Crew Damage Resist [12%/14%/16%/18%/20%]
 * Crew Heal [115/130/145/160/175]
 * Crewman Health [12%/14%/16%/18%/20%]
 * Crew Heal [240/270/300/330/360]
 * Crewman Health [6%/7%/8%/9%/10%]
 * Crewman Strength [6%/7%/8%/9%/10%]

Binski
 * Crew Damage Resist [24%/28%/32%/36%/40%]
 * Crew Heal [60/80/100/120/140]
 * Crewman Strength [18%/21%/24%/27%/30%]

Bosuns
Balthazar
 * All Armor [12%/14%/16%/18%/20%]
 * Armor Damage Resist [12%/14%/16%/18%/20%]
 * Critical Damage Resist [12%/14%/16%/18%/20%]

Queensblood
 * All Armor [6%/7%/8%/9%/10%]
 * Armor Repair [2/3.5/5/6.5/8]
 * Combat Armor Repair [1/1.5/2/2.5/3]

Fungus
 * Armor Damage Resist [18%/21%/24%/27%/30%]
 * Critical Damage Resist [30%/35%/40%/45%/50%]

Cooks
Isadora
 * Critical Chance [1%/2%/3%/4%/5%]
 * Combat Flag Duration [-30%/-35%/-40%/-45%/-50%]
 * Captain Ability Cooldown [-18%/-21%/-24%/-27%/-30%]
 * Critical Chance Resist [6%/7%/8%/9%/10%]

Okan
 * Combat Flag Duration [-60%/-65%/-70%/-75%/-80%]
 * Captain Ability Cooldown [-6%/-7%/-8%/-9%/-10%]
 * Critical Chance Resist [7%/9%/11%/13%/15%]

Tombeater
 * Critical Chance [6%/7%/8%/9%/10%]
 * Combat Flag Duration [-18%/-21%/-24%/-27%/-30%]
 * Captain Ability Cooldown [-12%/-14%/-16%/-18%/-20%]
 * Critical Chance Resist [7%/9%/11%/13%/15%]

Helmsmen
Maggard
 * Ramming Damage [12%/14%/16%/18%/20%]
 * Turn Acceleration [6%/7%/8%/9%/10%]
 * Turn Rate [6%/7%/8%/9%/10%]

Osyn
 * Ramming Damage [12%/14%/16%/18%/20%]
 * Turn Acceleration [18%/21%/24%/27%/30%]

Lumpcheek
 * Turn Acceleration [18%/21%/24%/27%/30%]
 * Turn Rate [12%/14%/16%/18%/20%]

Lookouts
Ichabod
 * Cannon Range [18%/21%/24%/27%/30%]
 * Critical Chance [3.0%/3.5%/4.0%/4.5%/5.0%]

Cobium
 * Cannon Range [6%/7%/8%/9%/10%]
 * Critical Chance [6%/7%/8%/9%/10%]

Crumble
 * Cannon Range [12%/14%/16%/18%/20%]
 * Pickup Range Bonus [300%/350%/400%/450%/500%]

Master Gunners
Soran
 * Cannonball Spread [-30%/-35%/-40%/-45%/-50%]
 * Crew Damage [7%/9%/11%/13%/15%]
 * Sail Damage [7%/9%/11%/13%/15%]

Zintius
 * Cannonball Spread [-10%/-15%/-20%/-25%/-30%]
 * Cannon Firing Delay [-12%/-14%/-16%/-18%/-20%]
 * Sail Damage [12%/14%/16%/18%/20%]

Tumor
 * Cannonball Spread [-10%/-15%/-20%/-25%/-30%]
 * Cannon Firing Delay [-12%/-14%/-16%/-18%/-20%]
 * Crew Damage [7%/9%/11%/13%/15%]

Navigators
Enok
 * Acceleration [12%/14%/16%/18%/20%]
 * Max Speed [7%/9%/11%/13%/15%]

Corrum
 * Current Navigation [30%/35%/40%/45%/50%]
 * Max Speed [7%/9%/11%/13%/15%]

Noxian
 * Acceleration [30%/35%/40%/45%/50%]
 * Current Navigation [18%/21%/24%/27%/30%]

Powder Monkeys
Wolfram Erasmus
 * Cannonball Velocity [7%/9%/11%/13%/15%]
 * Critical Damage [80%/85%/90%/95%/100%]
 * Cannonball Velocity [6%/7%/8%/9%/10%]
 * Hull/Armor Damage [7%/9%/11%/13%/15%]

Claviclace
 * Critical Damage [30%/35%/40%/45%/50%]
 * Hull/Armor Damage [6%/7%/8%/9%/10%]

Quartermasters
Marcellus Nanael
 * Boarding Cooldown [-2.0/-2.5/-3.0/-3.5/-4.0]
 * Boarding Duration [+0.5/+1.0/+1.5/+2.0/+2.5]
 * Cannon Reload [-7%/-9%/-11%/-13%/-15%]
 * Boarding Duration Resist [20%/25%/30%/35%/40%]
 * Cannon Reload [-7%/-9%/-11%/-13%/-15%]

Musken
 * Boarding Cooldown [-2.0/-2.5/-3.0/-3.5/-4.0]
 * Boarding Duration Resist [7%/9%/11%/13%/15%]
 * Cannon Reload [-6%/-7%/-8%/-9%/-10%]

Sail Masters
Cynfael Mortas
 * Max Speed [6%/7%/8%/9%/10%]
 * Sail Health [12%/14%/16%/18%/20%]
 * Sail Repair [2/3/4/5/6]
 * Max Speed [11%/12%/13%/14%/15%]
 * Sail Damage Resist [30%/35%/40%/45%/50%]
 * Sail Health [12%/14%/16%/18%/20%]

Shipwrights
Caedmon Bonnie
 * Hull Damage Resist [30%/35%/40%/45%/50%]
 * Hull Integrity [12%/14%/16%/18%/20%]
 * Ramming Damage Resist [6%/7%/8%/9%/10%]
 * Hull Integrity [12%/14%/16%/18%/20%]
 * Hull Repair [5/6/7/8/9]

Ashfoot
 * Hull Integrity [24%/28%/32%/36%/40%]
 * Ramming Damage Resist [30%/35%/40%/45%/50%]

Surgeons
Valentina Sabrathan
 * Crew Damage Resist [12%/14%/16%/18%/20%]
 * Crew Heal [115/130/145/160/175]
 * Crewman Health [12%/14%/16%/18%/20%]
 * Crew Heal [240/270/300/330/360]
 * Crewman Health [6%/7%/8%/9%/10%]
 * Crewman Strength [6%/7%/8%/9%/10%]

Scumpince
 * Crew Damage Resist [24%/28%/32%/36%/40%]
 * Crew Heal [60/80/100/120/140]
 * Crewman Strength [18%/21%/24%/27%/30%]